AI_MapPack_V4 beinhaltet KEINE neuen Maps! Allerdings haben die Maps jetzt einen anständigen Ladebildschirm der passend zur jeweiligen MAP ist.
Der MoneyMapPack_V1 beinhaltet diverse Maps deren Ressourcen gepusht wurden. Allerdings kann man nicht jede MoneyMap über den BetaLauncher starten, da die Maps bis zu 12! Startpunkte haben, was dieser Launcher nicht handeln kann. Hier muss leider die alte Variante mit dem LazyLauncher2
genutzt werden, bis eine Alternative gefunden wurde!
AI_MapPack_V4.1_Addon beinhaltet 3 neue Maps ; besonders LavaTemple ist sehr zu empfehlen!
Changelog 0.49e Dark Green Commander (ehemals Dark Tea by Darka)
Code:
this version combine strategy by Green Tea and Dark Tea.
Dark Green Commander Pack 0.49
Include 4 version:
Dark Green Practice ( No vision )
_ AI will scout to get your quantity
_ Weak because the AI won't respond well so it suitable for Practice
_ Recommend Bronze/Silver player
Dark Green Commander (Vision only)
_ Standard version
_ Basic Counter System
_ Recommend Silver/Gold player
Dark Green Commander (Low APM version)
_ To increase fps when so many AIs playing.
Dark Green Racer ( Cheat resources + vision)
_ Cheat at times go by.
_ Still weak vs harass or cheesy
_ Recommend Platinum/ Diamond player
Up to 48 commander ( 16 each race ) united from both Green Tea & Dark Tea version.
Dark Version:
Terrans:
Zatic: M&M ball
Jessica: Marauder / Tank
Jinro: Marine / Marrauder / Thors
Shadow: Mass Marine / Marauder / Fast Banshee / Battlecruiser
IFunkYou: Turbo Reaper / Tank Rush
Insomnia: Turbo Reaper / Banshee Rush
Fallen: 3 barracks switch mechplay
QxC: Marauder / Tank / Thor
Terran48: Mechplay
Protoss:
ZeeRaX: Zealot / Stalker / Sentry / High Templars / Immortal
mTwNaNi: Zealot / Immortal / Void-Ray
HasuObs: Zealot / Stalker / Immortal / Colossus
Dragonfood: Mass Zealot / Stalker / Sentry / High Templars / Phoenix / Void-Ray
Zlex: Mass Zealot / Stalker / Sentry / High Templars / Phoenix / Carrier
Fenrir: Dark-Templars Rush
mTwTaker: Zealot / Stalker / Sentry / HighTemplars / Archon
Nazgul: Immortal Rush / Zealot / Stalker / Sentry / High Templars
Whitera: Stalker / Immortal / Void-Ray
Zerg:
HayprO: 15 Hatch (Roach + Hydra)
aAaShAyErS: 15 Hatch (Zergling + Mutas + Roach)
Lalush: Roach / Hydra / Ultralisk
StyGGeN: Zergling / Roach / Hydra / Ultralisk
TheWinD: Zergling / Mutas / Roash / Broodlord
DiMaGa: Zergling / Baneling / Hydra / Roach / Ultralisk
Idra: Mass Hydra / Ultralisk
LeeRaEuN: Zergling / Hydra / Fast Ultralisk
We are working with ptanhkhoa to bring you the best A.I.
Features implemented:
Counter3 module.
Baneling.
Archon.
Brood Lord.
Unit Generator.
A.I Expand.
A.I rebuild his base.
Level difficulty.
A.I Finish Enemy.
Queen.
Burrow.
All fix posted.
--------------------------
Terrans:
Dark Fallen: 3 barracks switch mechplay
Dark Jessica: Marauder/Tank
Dark I-Robot: Hellion/Siege Tank/Thor (mechplay)
Dark Zatic: M&M ball
Dark R2-D2: TurboReaper / Tank Rush
Dark C3-6PO: TurboReaper/Basnhee Rush
Dark Jinro: Marine/Marrauder/Thors
Dark qxc: Marauder/Tank/Thor
Mass Marine + Marauder + Fast Banshee + Battlecruiser
Protoss:
Dark ZeeRaX: Immortal Rush + Zealot + Stalker + Sentry + High Templars
Dark mTwNaNi: Zealot+Immortal+Void-Ray
Dark HasuObs: Zealot+Stalker+Immortal+Colossus
Dark Dragonfood: Mass Zealot + Stalker + Sentry + High Templars + Phoenix + Void-Ray
Dark Zlex: Mass Zealot + Stalker + Sentry + High Templars + Phoenix + Carrier
Dark orb: Dark-Templars Rush
Dark mTwTaker: Zealot+Stalker+Sentry+HighTemplars+Archon
Dark Nazgul: Immortal Rush + Zealot + Stalker + Sentry + High Templars
Dark Whitera: Stalker+Immortal+Void-Ray
Zerg:
15 Hatch (Roach + Hydra)
15 Hatch (Zergling + Mutas + Roach)
Dark Lalush: Roach+Hydra+Ultralisk
Dark Orly: Zergling+Roach+Hydra+Ultralisk
Dark Gas Speed: Zergling+Mutas+Roash+Broodlord
Dark Dimaga: Zergling+Baneling+Hydra+Roach+Ultralisk
Dark Idra: Mass Hydra+Ultralisk
Dark Ultralisk: Zergling+Hyra+FastUltralisk
All Terrans got Ghost module: if player enemy = protoss = building ghost at tech_level 3
module Command Center Upgrade (upgrade to orbitalcommand or planet fortress)
Some divert units (harass with hellion for example)
ChangeLog GreenTea 0.49e
Code:
Green Racer AI:
_ It is the cheating AI, but at the start, it don't get much bonus resources.
_ The AI will have bonus resources at the time goes by.
_ It weak as early stage, so don't rush it, the reason while it have normal resources at the beginning to give fair enough for player at starting.
_ The fun will begin after 10 minutes.
New version here:
Green Tea AI 0.49
_ Complete change the opening for Zerg, which is better than early version.
_ Protoss AI will research Collosus range when build Collosus
Green Tea AI 0.48d :
_ Protect Mineral lines.
_ Protoss AI will build 3 gate if enemy is fast expand.
_ Add 1 commander for Terran : Pink, Medivac Healer.
_ Add 1 commander for Zerg : Snake, Mass Hydralisk.
_ Protoss will build Templar Archive or Robotic Bay to train High Templar or Collosus when vs Zerg Mass Hydra.
Green Tea AI 0.48:
Add 1 more commander for Terran : Blue Marauder
Add 4 more commander for Zerg.
So the version have :
7 commander for Protoss
6 commander for Terran
6 commander for Zerg
GreenTea 0.47e fix some bug:
_ Will reveal their name when die early
_ Stop send worker to expand when their is enemy near expand.
_ Better CreepTumor build
_ The first Queen will move to second expand to defend
GreenTea 0.47d:
_ 2 commander for Zerg Race :
Mole : Standard 14 pool
Mouse : Zerg Rush 6 pool
_ CreepTumor build ( testing ) : the AI will starting build Creeptumor and make it spam on the map ( will stop if it reach a wall )
GreenTea 0.47c:
_ Sentry can use forcefield.
_ Fix some bug in attack and defend base function.
_ Reaper will use hit and run attack.
_ Zerg Race : this race will not work well because it still on experimental. But it can burrow when the unit have low hp.
-------------
The Commander version in Green Tea AI 0.47 (not inculed Darka commader)
Son : High Templar Nightmare : => going to High Templar as soon as possible
Viet: Dark Templar => You will see he will send Dark Templar to attack your worker if you don't have any detect yet.
Khanh : Fast Collossi => Yes, a lot of Collossi, but maybe it only have one, the trick is he using sentry to multiple them to scared you :P
Hai : Void Ray + Carrier => he maybe the only commander that use total air.
Duy: Immortal + HighTemplar, while the immortal is tend to mineral cost, the High Templar tend to gas cost so this mix is good, Immortal will focus on larger unit like Thor, Collosus, Ultralisk, while High Templar using to kill group of enemy ( Marine, Zergling, ... etc )
Quyen : A complete Robotic user, Collosus and Immortal
Nguyem : Immortal and Carrier, she trying to be in between ground and air unit.
Terran:
Black Reaper: the same at the previous version but build reaper a little faster, I try the 8 barracks but it complete fail, not enough defend. Have making it attack the drone but it won't move after that. So let it default by bombing building only.
White Banshee: the only different to previous version is having cloak enough.
Grey Tanker : Faster Tanks, spend all his gas early on tank research, you will see a couple about 3 - 4 tanks at beginning.
Yellow Battle Cruiser : try this, but it lack of strength because he must have a huge amount of resources, not to mention the slow build time, but i still add to making fun anyway.
Red Thor : This commander have a favour of Thor Units, and having Strike Cannon "Researched" too.
_ The Protoss commander have opening build depend on the opponent. Try using Zergling rush, you will see they build forge first, but when you expand fast, expect 3 gate from them.
_ The Terran Commander using the same opening. having Command Center at the 15, that when the barracks finish. They easily beating by rush, because not yet walling, they will try to block out but usually block by the 4 depot above and one more bunker ( still very silly). Ofcourse when fighting Protoss, they will build Ghost for sure.
Changelog 0.46
_ Queen build CreepTumor better
_ The AI is more agressive now and attack more frequently
_ AI attack any rock they passing by.
_ Fix the build order for Commander Thanh Nguyen and Dang Hai, now, they will train Voidray first for Harrass then tech to Carrier later.
_ Terran AI will build Ghost Academy early when they fighting with Protoss.
_ Add "Cat" Commander for Zerg, different from the mice, he won't expand fast and prefer teching and build army.
Changelog 0.45
Fix some bugs :
_ AI will defend the base when being attack
_ AI will stop building too many anti-air building.
_ Add 6 new commander for Terran and Zerg.
Terran:
Commander:
_ "Black Reaper" : Excellent in using Reaper for harrass and sneak into opponent base when they going out.
_ "White Banshee": Skilled in using Banshee not only for harrass but also destroy enemy expand.
_ "Grey Tanker:" Try to get tank as fast possible for stronger defend as well as using for attack.
Zerg:
Commander:
_ "Mice", "Mouse" and "Rat" : basic Zerg that using Zergling as main force, strong for opening but weak for late game. But they also try to tech to Hyralisk if find out that enemy build Air.
Changelog 0.44 ( Introducing new General system )
_ Enchant for Protoss only.
_ At the beginning of the match AI will choose random strategy respond to each General. There are 2 kind of general: Fast Tech or Fast Expand, each has their build style and favorite units.
Fast Tech General ( they like to go for teching first than expand later )
Commander "Nga Son":
He like to go for Robotic Facility and his favorite units is Collosus. You will expect to have a mass Collosus army when fighting with him.
Commander "Tien viet"
Behold the power of Pristorm, his main army were Zealot mix with some High Templar and Stalker. After using all the energy, the 2 High Templar will automatically group into Archon.
Commander "Huy Khanh"
His favorite unit is Dark Templar, he will try to get them as soon as possible to sneak into your base.
Commander "Dang Hai"
He is the master of the sky with his Carrier army, but on the ground, he also has some Collosus to stronger the ground force.
Fast Expand General ( they like to expand first than teching later )
Commander "Hoang Duy"
Like Nga Son, he also favorite for Robotic, so his main Army is Collosus and Immortal.
Commander "Nhu Quyen"
She is the litte sister of Tien Viet, also like to using Storm but will try to expand faster to get enough resources to build her army
Commander "Thanh Nguyen"
You can call her the queen of the sky, her main force is Carrier, Voidray, and Phoenix if needed.
At the beginning the Identity of the Generals is conceal. Until near the end of match, she/he will reveal their name. So you can see which generals is strong and which is weak, so I can improve them better.
Strategy AI 0.31 - Projekt eingestellt - funktioniert nur bis Patch 8:
[code]
Strategy AI 0.31 updated.
changelog:
-Three main strategies for AI now:Early rush,rush with blend of various units,high-tech revenge! :p
-Optimized harassment.
-Optimized the condition for AI to make expansion.
-AI is quiet now.
Strategy AI 0.3
-many fixes & upgrades.
Strategy AI 0.22
-Added Ghost AI's Gamedata
-Optimized AI's timing for attack
-Now Protoss' sentry can use skills in a battle
-Enabled Terran's battlecruiser's Yamato Cannon upgrade.
-Modified AI's timing for making expansion.
-Removed AI's defense buildings to avoid a conflict with a function of attack. This conflict may be solved in the next version.
-Resource in cheating version is not x2 but x1.6 now.
Hint:Put Gamedata folder under your game's root folder. /Starcraft II beta/Gamedata
(If you encounter problems with your launcher,delete this folder. The folder is to give AI the ability to attack your units with low hp first. Not tested.)
Strategy AI 0.21.
There are 3 versions now:Easy:Resource x1,no maphack;/Standard:Resource x1,maphack/Hard:Resource x2,maphack
changelog:
-My thanks go to starcrack AI 7.0. This AI uses some of its techniques.
-New method for AI to determine whether to attack.
-Optimized units skills upgrade.
-Optimized resource usage.
-Added more strategies.
-Redundant codes removed.
-Added easy and hard version.
-Try out and see.
V 7.03R2:
!!!MISC!!!
Ich habs getestet, ob Einheiten auf den AI_Maps von mir sind & es scheint mit dem neusten Patch zu laufen. Ich selbst spiele nur mit der Green/Dark Tea AI
V 7.03:
- Updated to patch 10.
- There may be strange behavior bugs due to the new code that blizzard added.
V 7.02:
- Updated to patch 8.
- added the rebuildHQ fix.
V 7.01:
- Updated to patch 7.
- Minor bug fixes with the reactive AI and unit AI.
V 7.0:
- Reactive AI system. Balanced mix of proactive and reactive AI. The AI will
scout out and respond to your army make up with mixed counters.
- Individual unit AI improvements, SCVs repairing, terran buildings lifting
off to avoid damage, chrono boost used correctly... the list goes on.
- New attack AI, the AI will now attack much more regularly.
- Major modifications to the AIs economy.
- Totally new Protoss and Zerg.
- Many more changes and additions that I just can't remember!
6.1.1 (minifix)
- "StarCrack AI V 6.1.1" message fixed regardless of loader.
- AI expansion code tweaked.
6.1.0
- AI will attempt to counter air units. (First real reactive code)
- Expansioncode fixed, after taking out the AIs main he'll re-organise at adifferent location. He'll also rebuild expansions if they're destroyed.
- Major tweaks to make the AI alot more of a challenge.
- Chrono boost is in, thanks to Aeg1s for working this one out.
- Zerg will now build a queen for each expansion.
- Defence code has been improved, AI will defend bases depending on how much they're contributing to the economy.
Goosies_AI - Projekt eingestellt - funktioniert nur bis Patch 8:
Da ja im Moment keine Möglichkeiten mehr funktioniert, das Spiel zu Updaten, kommt hier nun der Workaround:
HOW-TO-Patch from 1 to 15.1
Patch 15.1 war vor dem beginn der BetaPhase 2 bekannt als "Patch 16"...dies ist falsch! Patch 16 kam mit beginn von BatePhase2 und verhindert das spielen mit dem S2 ALLin1 Launcher 977
!!!WARNUNG!!! Habe es so nur mit einem US Client getestet & bei mir läufts nun wieder mit dem Patch 16!!!
1. SC2 Client neu installieren
2. Patches "1-8",9,10,11,12,13,14,15 & Patch16-BetaPhase1 (durch BP2 in 15.1 umbenannt; nicht verwirren lassen) HIER laden & enpacken / UNBEDINGT auf die richtige SprachVersion achten!!!
!!! Wichtig ist jetz, dass man sich von Patch 1 nach Patch 16 vorarbeitet & man darf KEINE Datei vergessen !!!!
3. Nehmt die erste Datei von Patch 1, benennt sie in "sc2-patch.MPQ" & kopiert sie in den "Support" Ordner im SC2 SpieleOrdner rein & führt die "Blizzard Updater.exe" aus, damit er die Datei verarbeiten kann. Danach kann die Datei gelöscht werden um für die nächste Platz zu machen
!!! DIES MUSS MIT JEDER DATEI EINZELN GEMACHT WERDEN !!! Die Reihenfolge innerhalb eines Patches ist egal, es darf nur nicht patch-übergreifend passieren !!!
4. Habt Ihr jede Datei einzeln geupdatete (also von Patch 1 bis 16), müsst Ihr nun noch im Ordner "Battel.net" die Datei "Battle.net.MPQ" umbenennen/verschieben/löschen, da es sonst immerwieder zu einem CtD kommt
5. Spiel ganz normal über den SC2ALLin1 Launcher starten, Map & AI auswählen und los gehts..UP_TO_DATE!!!
Wenn während des Patchvorgangs ein Fehler auftritt, kann es gut sein, dass Ihr eine Datei vergessen habt ODER versucht eine "veraltete" Datei zu patchen...in dem Fall muss man ganz von vorne anfangen. Also gut aufpassen!!!
SC2-Beta Launcher 0.28 - Funktioniert NUR !!! bis PATCH 8 !!!!
Fehlerbehebung, falls die Maps leer sind: ganz einfach die neusten Updates aus dem "Versions" Ordner aus dem Starcraft 2 Beta Verzeichnis entfernen.
Hiermit fällt das lästige hin&her kopieren aller AI Dateien weg!
Endlich Rassen + Farben + Team + Startwahl!
Design geht nun zu Bnet hin N1
Am LADDER system muss nicht teilgenommen werden!
StarCrack V7 ist komplett integriert+Difficulty settings
How-to
Code:
# Put all files directly in Starcraft II folder.
|- \Maps\
|- \AI\
|- Starcraft II - Beta Launcher.exe
|- ReadMe.txt
# This tool requires lazylaunch v2.0 or higher, put it directly in Starcraft II folder.
# HOWTO: Add new maps
To add new maps, just put them directly in "\Maps\" folder.
# HOWTO: Add new IA
To add new IA, create a folder with the name of your difficulty into "\AI\" with "Base.SC2Data" file in it.
ex. "\AI\Custom Starcrack V3\"
|- "Base.SC2Data" (<-extrem wichtig! Keine weiteren Unterordner erlaubt!)
ChangeLog:
Code:
Changelog 0.28
- Minimap preview fixed.
- New way of getting AppData folder (Should fix a lot of bugs).
- "The file xxx already exists" error fixed.
Changelog 0.27
- Starting locations fixed (once for all !).
- Starting locations now appear on minimap.
- Replays fixed.
- Uninstaller fixed.
Changelog 0.26
- Spawn location fixed (Lost temple helped me to find the bug causing crash).
Changelog 0.25
- Replays fixed (Now support teams).
- Update checker is now using label instead of msgbox.
- Loading screen fixed (It won't replace existing loading screen).
- Spawn location fixed (Was using bad int -> binary).
Changelog 0.24
- Brand new login/logout system. (You'll need to register on the ladder first).
- Checking for already running teamlaunch.exe process (Kill if Yes).
- High priority teamlaunch to ensure memory patch.
- Almost fully rewrite ladder (More functions should come soon).
- Installer fixed (Uninstaller, selectable folder).
- Compatible StarCrack 7.0 (Difficulty settings).
Changelog 0.23
- Change color by clicking on the colored square.
- Teams settings added to settings.ini and sent to ladder.
- Code cleaned.
- Launcher now comes with an installer.
- Update checker/downloader (Auto install).
- Downloader maps list fixed.
- Fixed Teamlaunch.exe.
- Ladder UID fixed.
Changelog 0.22.3
- BZip2 compression algorithm for maps.
- MPQ.IsDisposed to fix already in use maps bug.
- FileExists,FileDisposed should fix a lot of bugs like unreadable file, missing file.
- Custom loading only on map which doesn't already have one.
- Original maps no more edited.
- Team system (Share units, Share Resources).
- Keyboard shortcut.
- Upload map disabled for hacking reasons.
- Ladder Login/Logout.
Changelog 0.22.2
- Fixed Internet checkbox.
- Fixed SelectIndex errors.
- (Ladder) Fixed UTF8 character.
Changelog 0.22
- Optimized code.
- Brand new GUI.
- Ladder system.
- Loading screen changer.
- Start position changer.
- Color selection fixed.
- Launch argumens fixed.
Changelog 0.21
- Type/Race/Color selection.
- New GUI.
- Many minor tweaks to improve performance.
- Internet switcher.
- Support both original and hacked maps.
Changelog 0.20
- Reduced RAM consumption.
- Reduced CPU consumption.
- New layout.
- Simple Replay viewer (Select, Launch).
- Settings autosave (using INI file).
- Minimaps working.
- Multilanguage maps informations.
- Maps popularity with vote system.
- Code rewrite.
- Fixed x64 error.
Changelog 0.19
- Solution name changed.
- Formborder fixed.
- Support Dpi sized fonts.
- Online connection check to avoid netframework error.
- You can now define Maps/Replay, AI folders (saved into registry).
- Online parts moved to better server (no more lags).
Changelog 0.18
- More intuitive layout. (Thanks Wormbeast for the idea)
- Update adviser.
- Maps downloader.
- Most of bugs should be fixed now.
- Sounds on opening, update ready.
Changelog 0.17
- Brand new layout.
- Map informations reader.
- Optional map upload. (My server was overloading)
- A lot of bugs corrected and code cleanup.
Changelog 0.16
- A lot of gui modifications. (Thanks to MadSheep).
- Real time stats. (Most played map, Most used difficulty, Ingame players). *Need internet connexion
- You can download maps directly from the launcher by clicking on its name. (Each new maps played by a players is sent to our server so other players can play on it).
SC2 ALLin1 Launcher 0.990
(keine Patcheinschränkung im Moment)
How To
1. Download Starcraft 2 beta.
2. Install Starcraft 2 beta.
3. Run Starcraft 2 beta to automatically install the patches (this can take over an hour).
or if the servers are down visit This Page and Read how to manually download and apply them!
4. Download the latest copy of StarCrack ALLin1.
5. Maybe turn off your anti-virus software when installing StarCrack ALLin1.
6. Follow the picture...
...and start SCALLin1, select MAP & AI and press the Launch-Button
INFO
Code:
Rassen + Farben + Team + Startwahl!
StarCrack V7.3R2 ist komplett integriert+Difficulty settings (V0.990)
Sehr schön. Mit der neuen Cheat AI hat man immerhin mal was zu tun.
Die Angriffsbefehle der KI wirken zwar noch etwas komisch, aber dank der hohen Einheitenzahl (wegen 2x Ressourcen) kann man einiges schon wunderbar ausprobieren.
Als erstes mal ein Danke! Immer wieder erstaunlich was alles möglich ist wenn man nur weis wie.
Habe jedoch eine Frage unzwar was mache ich falsch, wenn der Beta Launcher mir anzeigt "Missing Lazylaunch2" an Stelle von "Play" obwohl Lazylaunch im Sc2 Ordner ist?
Danke dafür, nur wie stelle ich um auf deutsch, oder hab ich die falsche Version der Beta runtergeladen? Mit F10 im Spiel kann ich nur englisch auswählen.
Astrein der neue Beta Launcher 0.16.
Stehen unten Informationen wieviele Spieler online sind und die am häufigsten gespielte Map und welche AI gespielt wurde.
Hut ab , bald kann man sicher gegeneinander zocken. Yuhu
Echt ne gute alternative. Wird zwar als Medium betitelt, hat mir aber persönlich am meisten Spass gemacht, da ich grade an der Basenfront beschäftigt war mit Zich Groundunits, als der doch von hinten diverse Cruiser in den Laden schickt...nicht übel..das hat 5.5 bisher nicht gemacht^^
Hi, es gibt ne neue Launcher Version (0.18)
Mir ist sie etwas suspekt weil sie mir anzeigt wie viele damit spielen -.-
naja sonst ist sie aber noch cooler:
Hi, es gibt ne neue Launcher Version (0.18)
Mir ist sie etwas suspekt weil sie mir anzeigt wie viele damit spielen -.-
naja sonst ist sie aber noch cooler:
Die Anzeige wie viel gerade Spielen war auch schon bei 0.16.
Was aber ab und zu auftritt ist ein Script Fehler bei der neuen 18er.
parts einzeln ziehen ist langweilig... und ein großes packet wäre nicht zu viel verlangt.
Hi. Das hat ich anfangs auch vor, aber denk mal dran WIE stressig es ist, wenn man jedesmal den MapPack & alles andere mit runterladen muss, weil ein tool geupdatet wurde......ich bau morgen nen UOtoDATE.dlc, sobald ich etwas schlaf hatte
Naja, ich hab die Einheitenbestätigungen eh aus aber die Hotkeys sind halt anders, deswegen müsste ich mich mal langsam festlegen. Welche der zig Versionen hier auf dem Board ist denn die deutsche, vorzugsweise bei NL